5/18/2006



Commodore 64

Video Game Crash of 1983

This takes me back. It's fascinating to look at the development of the video game industry and see parallels to other types of corporate entertainment - companies not wanting to credit programmers or pay royalties; the first attempts at third-party software (interestingly enough, done by Activision - presumably illegally - until they won the court case); Quaker Oats (??) making games; and the E.T. fiasco (6 weeks of development ... it took me about that long to code my 9th grade computer project, which was a UFO getting shot down by an anti-aircraft gun and probably more fun to watch than E.T. was to play).

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