5/21/2005

Does anyone else find it curious that movies - which are a passive form of entertainment - are continuously re-released and preserved in multiple formats, while video games - which are an active form of entertainment - are discontinued very quickly and considered obsolete every few years? If someone wanted to do a report on the movies people watched in 1935, they could easily locate information on every movie that was released that year, and probably get a good number of them on VHS or DVD. On the other hand, if that same person wanted to do a report on the video games people played in 1985, while it would be possible to find information on which games were released that year, it would be nearly impossible to procure working examples of a fraction of those games. Even limiting the scope of research to just PC games or just Nintendo games would still mean hundreds of games lost to history.

The holy grail among gamers is rediscovering the games of their youth. I got rid of my Nintendo long ago, and while I have a Genesis and a Super NES somewhere gathering dust, they are mostly useless since I preferred to rent games rather than buy them. Sometimes I just want to sit down and play Warsong, or Final Fantasy II, or Metroid. So what am I supposed to do? Some games have been reissued; the only significant ones have been the Final Fantasy series and Chrono Trigger, which were released for the PS1. Everything else is gone. PC Emulators have helped to fill this gap and also to preserve these games, which I think is certainly just as important as preserving the movies of our time. But they are tricky to use, some games aren't available, and emulation is not supported by the original manufacturers. It won't be enough until there is a centralized movement within the industry to recognize the importance of preserving video games.

We've come a long way since Pong and Atari and even Super Mario and Sonic the Hedgehog. 25 years ago, gaming was a different story. The primary market was arcade machines, and home gaming was just beginning. The industry incorporated new technology as it was happening, and as a result games improved very quickly. New games rolled out every year that put the old ones to shame, and so the idea of tossing out the old to make way for the new became the standard that is still in place today.

The problem is, the fact that Timesplitters 3 rocks so much does not diminish the quality of the first two. If and when Final Fantasy XXII comes out, I will still cherish the time I spent playing the very first one. And I will still want to play it, no matter what. That's why I want to see old games preserved. It's beginning to happen - the Atari joysticks that plug into your TV, the various arcade collections - and I think the video game companies are starting to realize that preserving and reissuing games is both historically and financially beneficial to them.

7 Comments:

Blogger Justin said...

They need to standardize re-releases and compilations. Those joystick things are a good idea, but it's kind of cheesy. Wouldn't the whole collection fit nicely on one or two DVDs?

The new Nintendo system, the Revolution, is said to be able to download N64 and SNES games to its hard drive. I've noticed that EB has a wide selection of games for many older systems. Even Blockbuster has a huge focus on older games and systems.

You're right about the older games. However, since I started playing Timesplitters 2 first, when I went back to TS1, all I could do was see how much better TS2 was. I'm sure TS1 was great in its day and age, but I can't really play it. That won't be true with TS3, though, and I'm certain I'll go back to TS2 periodically.

But, with things the way they are, you can go and drop $50 or so and get a lot of games that were popular on a system you didn't have and experience them for a fourth of their original price (like I did with the N64).

I picked up the PS2 port of Serious Sam today at Target. I read that it was horrible, but it was on clearance for $2.48. Heheheheheh

4:16 PM  
Blogger Dan Martinez said...

The reason why video games can't be revived like movies is because movies can much easily create emotional appeal and attachment.

People who like to watch an old movie can enjoy it for what it is and savor it's antiquity, but so can people who enjoy old video games. I just bought the Legend of Zelda Collector's Pack for CameGube which has the first 2 Zelda games on it, plus two from Nintendo 64.

But the difference is, I think, that movies being "old" or "new" is defined more than by just the technology used at the time to film it. It's so easy to pick out a TV show as being filmed in the 80's, they just have that distinct feel to them. But a video game is defined much more by the technology used to create it.

My point is, that just because a movie is old, it's ultimately about the characters and the story. The same is theoretically true for video games, but in actuallity is not true - for your average player on your average game. Sure, you're always going to have your old childhood favorite, or whatever. But otherwise, video games are all about "oh-ah" appeal. It's near to impossible to get someone in a younger generation to appreciate an 8 bit NES game. It just doesn't "look cool" or is doesn't "do as much cool stuff" as newer games. Video games sell because they look awesome and are fun for a while. Great movies remain great movies because they touch us in a way video games cannot.

And also, there's the real reason: girls tend to watch movies more than play video games.

4:40 PM  
Blogger Brandon said...

Sorry but I must throw my hat back into the ring here. I strongly believe games can create as much emotional appeal and attachment as movies do. Even more so, because they are an active form of entertainment. You have to think; they engage much more of your brain than watching a movie does.

I love the feel of the first two Zelda games for the NES. It's not just a link to my childhood (no pun intended), it is representative of a time when technology was limited, so designers had to make do with what they had. There are things about those games that are incredibly creative for their time.

Sure, there are flashy video games. A lot of appeal to your average gamer will come from that kind of hype. But what about movies? That's most of the market these days. And old movies aren't all brilliant masterpieces. Some of them were all flash and hype in their time.

I also have to disagree about your statement that great movies reach us in a way games cannot. I have much more pleasant memories of certain games than I do of movies. Some of those old games had great storylines, some had unique elements, and some were just super fun to play.

Finally, girls watch more movies than play games now, but that gap is closing fast. And have you ever tried to beat Denise at Dr Mario? I rest my case.

6:55 PM  
Anonymous Anonymous said...

First of all, you always intend puns, and I think you do a disservice to al of us when you claim otherwise. Finally, I think that in general, for the general population movies do hold much more emmotional attachment than games. I think I can safely assume that a far larger and broader group of people were touched by 'Saving Private Ryan' ( a very emmotional movie), than were touched by say 'Star Ocean 2' (which may or may not have been an emmotional game, it goes further to prove my point that games tend not to be the emmotional markers that movies are). I think associating "activity" and "engagement" with emmotional impact and memorability is a flawed assumption. I think in general people are far more impacted by a movie which takes them away from reality, or makes them think.

As someone who personally makes a lot of use of escapism, I have to say that I work much harder to immerse myself in a well-written game than it's movie counterpart.

All that being said, if I will take the time to quote you in context, you said that you "strongly believe games can create as much emotional appeal and attachment as movies do." Which of course is a documented fact. Documented by your own experience, and mine. Video games can certainly have the emmotional appeal and attachment that movies carry; however, I think we can agree that most often they do not.

C

9:56 PM  
Blogger Brandon said...

I think we've gotten a little off track, or maybe I wasn't very clear to begin with. Here's my point, gentlemen: movies are being preserved because people who like movies stood up and said, "Hey - if we're not careful, we might lose the ability to watch some really great movies. Why don't we archive them and make them widely accessible?"

I'm not saying games are better than movies. But the bad thing is, games are not being preserved at all. That's the crime here. I know that Caleb at least has had serious difficulties trying to play an old game on a newer computer. It's a bummer, man, and all I want is to be able to play Castlevania just as easily as I can rent Casablanca on DVD. Except not Castlevania, because it's too hard and it sucks. Maybe Super Castlevania. That game was cool.

3:06 AM  
Anonymous Anonymous said...

Well of course movies are being preserved and video games are not. Look how long we have had movies, how many generations have had time to build memories/emotional attachment to certain films. My grandpa will do anything to get some of these old Laurel & Hardy films on VHS or DVD. Video games, really, on the larger mass market, have been around since what? '85?(NES). It's definitely starting to change. But I think once we have a larger market for video games in general and there is more of a demand for the old classics, then it won't really happen.

And it's true that kids today who are growing up with XBox/Gamecube, etc., probably don't have much interest in playing a good 'ol side-scrolling classic. What is the appeal for them? For me, the major appeal of the old NES stuff is pure nostalgia. Good times. Now of course, certain movies merit the same value, i.e. "Goonies". But with movies, it goes beyond just sentimentality. You can take an old-ass movie from the '40's, for example Citizen Kane, and capture the interest of a teenager today. Movies have a broader appeal, they create an emotional attachment to characters and storylines. They are more relatable. No matter how old a movie is, if it engages your logic/emotions, it is interesting. It's human nature to sympathize with people and situations, and I feel that it's more easily done with movies than video games. But I'm not saying that isn't changing. Take a look at all these games today (on the premise that the only current video games I actually play are Mario Tennis and Kart, ha!). However, I have watched Ronnie & Connie play many a game on Gamecube where I swear the "storyline" takes up more time than the actually play time. It seems to me that the game developers, or at least the people in market research, have caught onto the emotional attachment thing. Back in the day, yeah sure I wanted Link to get that piece of the Triforce. But now when princess Zelda stands there and looks me in the eye and tells me I'm her only hope, and flashes back to when the bad guys kidnapped her, etc. etc., well then there's a character and storyline, more pronounced then, say, when that little toad thing in the orginal Super Mario Bros. bounces up and down at the end of each level exclaiming, "Thank you, but the princess is in another castle". Be-otch.

Movies are art that reaches across generational gaps. Until video games have more of that appeal, I just don't think there will be but a small sector of gamers that are willing to put forth the extra effort to preserve them for posterity. It seems that the primary appeal (selling point) for video games is the ooh and aah factor. Kids today have grown up with that and expect that, and probably don't have much appreciation for the old stuff. It's different with movies, because there are intrinsic characters, plots, etc, and even with 'ol black and white, you can still have a bad-ass movie. Additionally, there is such a gap or change in video game technology in the past 20 years that it's probably difficult for young kids to get past the 8-bit graphics. (aannnnd I just realized that I took twice as long to say what Dan just said, oh well).

Ultimately, for these games to be preserved there needs to be a broader market who appreciate them and who will make it profitable for someone to take the initiative to preserve them. Meanwhile, my orginal NES remains hooked up to my tv, in excellent working condition. Of course, every now and then you've gotta blow in the cartridge deck and hit the reset button a couple of times...but isn't that part of the charm? ...and don't mess with me at Dr. Mario!

~Denise

Oh and don't blame girls!

5:37 AM  
Anonymous Anonymous said...

Well at this point Brandon's original point has been sadly beaten into the ground.

I agree with you B, at this point I would sign a petition to start a classic gamming society and name y ou as curator of the first museum/game space. AlLso I can see where you are headed...I think. I do appreciate you refining your statements to clarify your intention. I am down.

An interesting couple of side notes:

Far more girls play far more video games than I ever imagined. For some reason I can understand them playing puzzle-type games, and some of the cuter games like MarioKart, but I had no idea that the appeal of adventure and fighting games was a broad as it is (no pun intended). Props to Denise for helping to teach me a great lesson.

Also the new Xbox 360, which will come out this summer according to speculation, ended up with a clean white exterior because Microsoft is trying to appeal to a much broader audience interms of age, sex, and other demographics. I remembered this when Denise mentioned that video game makers seem to be learning to include well-done story-lines for more emmotional appeal.

Might the future include me sitting on the couch enjoying a fully interactive and fascinating video entertainment, that both me and my attractive and intelligent female companion appreciate? Will technology ever progress so far?

Capn' Crunk

10:55 AM  

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